change easier
on mobile
UI Pattern [Idea]: 3D Camera Position Control for Mobile Games
This is a possible solution for changing the “camera” position of 3D games on mobile touch screens when multi-finger gestures for rotation are not possible. In third person game views, this might make it easier to see areas around the on-screen player.
The key gesture is the press and hold of the left hand thumb. Once held, an element appears beneath to indicate that the user is holding and the game is ready for a perspective change. Pressing and dragging along the curve with the right hand rotates the screen. The perspective indicator’s arrow follows the right hand.
To change the z-axis perspective, the user wraps the first finger of their left hand around the top of the screen, enabling a up/down gesture of the right hand to modify the view.
It is entirely possible that the use of the left hand finger is unnecessary, but we’d need a working prototype to know one way or the other.


